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 Mugen V 1.x sprites types

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Mugen V 1.x sprites types Empty
PostSubject: Mugen V 1.x sprites types   Mugen V 1.x sprites types EmptySat Dec 12, 2009 2:32 am

Mugen V1.x doesn't use our HR2 format and reuse the 2 classics mugen formats LR and HR and the HD format we have introduced with BrokenMUGEN HD (We have released the first HD char before V 1.0 RC1 release) :

Mugen V 1.x sprites types Brokenmugenhr_chars_scale_map2
Map downsized in 640*480
(Click on image to open it and use the magnifier/mouse to see it real size).


Care that this map avoid upscaling due to full screen stretching.

So [scale=1] chars are in a 320*240 window, [scale=0.5] chars in a 640*480 window and [scale=0.25] in a 1280*960 window.

LR sprites have a usual native height between 100 and 150 pixels. Some chars very small (chibi/taru) can be smaller (75 pixels) and some others chars (boss or big chars like onslaught) can go up to 200 pixels height.

HR sprites have a usual native height between 200 and 300 pixels. Some chars very small (chibi/taru) can be smaller (150 pixels) and some others chars (boss or big chars like blackheart) can go up to 400 pixels height.

HD sprites have a usual native height between 350 and 500 pixels. Some char very small (chibi/taru) can be smaller (250 pixels) and some others chars (boss or big chars) will can go up to 700 pixels height.
The first HD char worldwide for mugen V1.0 RCx (PuppetMaster Elvaan HD) have been released by us (BMHR Team) the 13 october 2009 on http://www.brokenmugenhr.com.
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