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 BrokenMUGEN HD Beta 3 performances

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Posts : 111
Join date : 2009-11-05

PostSubject: BrokenMUGEN HD Beta 3 performances   Sat Nov 07, 2009 6:17 pm

BMHR Team is currently testing BrokenMUGEN HD engine framerate. Results will be displayed here.

If you did some tests, you can post results here. Tests have to be done with the Beta 3 release.
TY to precise :

Hardware configuration.
[video win] configuration. (mugen.cfg)
stage and characters used.
test time.
average, minimum and maximum framerate.
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Posts : 27
Join date : 2009-11-07

PostSubject: Re: BrokenMUGEN HD Beta 3 performances   Sun Dec 13, 2009 3:47 am

BrokenMUGEN Guild methodology for BrokenMUGEN HD resources performance evaluation :

Hardware configuration : Athlon 64 x² 2 Ghz - 2 Go DDR2 667 mhz - Ati Radeon 2400 HD 128 Mo PCI-X.

Quote :
[Video Win]
;Enter the width and height of the resolution you want to set here.
;The optimal resolution is 320x240, but if your video card has problems
;You may want to try 1280x960.
Width = 1280
Height = 800 ;(Wide mode)

;This is the color depth at which to run MUGEN. You should set it to
;16 bit color unless your video card has problems with it.
;16-fastest, 24,32-slower, 8-slowest/worst
Depth = 32 ;We evaluate 16 bits too.

;Set this parameter to 0 to disable screen stretching, and set it to 1 if
;you want to scale it up to fit the current resolution.
Stretch = 1
DoubleRes = 4
;DirectX mode
;Choose from Hardware, Software, Windowed, Overlay, Safe and None
;Hardware and Software run in full-screen. Windowed and Overlay
;run in a window. The windowed modes require you to set Depth to
;whatever color depth you are using for you desktop. The best results
;are when you run in 16-bit color. There is no advantage to running
;in 32-bit color. If Hardware, Software and Windowed fail, try Safe.
;None uses GDI to draw, so it's very slow. Use None only if
;you cannot get anything else to work.
;Overlay is not supported by all video cards, but can be faster than
;Windowed if it works.
DXmode = Hardware

;Set to 1 to enable vertical retrace synchronization. Do not enable
;if BlitMode = PageFlip.
VRetrace = 1

;Drawing mode
;Choose from Normal and PageFlip
BlitMode = Normal

For Stage test, we use HR2_Kung_Fu_Man and HR2_Red_Mage_Mithra chars.
For chars test, we use BrokenheadquartersHD24 stage.

Test time are 2 fights (4-6 rounds).
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Posts : 111
Join date : 2009-11-05

PostSubject: Performances test platform updated   Fri Feb 12, 2010 4:59 am

Our new performance test platform is :

CPU : Intel Pentium dual core T4300 (core Penryn 2.1 Ghz, 1 Mo cache L2) - 3D Mark 06 CPU : 1798
RAM : 4 Go Ram DDR2
GPU : Nvidia Geforce GT 240M 1 Go DDR2 - 3D Mark 06 : 6524
OS : Windows 7 64 bits.
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