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 The HD 960 stage SnowinglakeHD (included in beta 3 release)

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Sekhen

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PostSubject: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 3:26 am

The HD 960 stage SnowinglakeHD :

colors : 8 bits optimised
resolution : 1280*960
Animated : yes ( snow)
superjump : few
FPS 1280*800 16 bits : soon
FPS 1280*800 32 bits : soon


Screenshot of the stage in wide mode (1280*800) downsized in 640*400
(downscaled, click on screenshot to open it and use the magnifier/mouse to see it real size).


Licence : Original (except music sample, doesn't use any copyrighted material) BrokenMUGENhr.com works
registered under a Creative Common no commercial - no derivative works V3.0 licence. Snow animation is an HD conversion of Sayajin Mui's HR works with his agreement.

Registered SnowinglakeHD link
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LOLWUT



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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 6:20 am

- I notice the characters slide like crazy on this stage. Exclamation
- There seems to be colorloss !!! Quite a lot IMO.
- I don't understand why you say the snow has been converted to HD, since the SFF shows it's still a 640*480 sprite, which means only HR. Question
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Vyx

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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 6:24 am

Miss BMG logo on full pic.
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Sekhen

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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 6:25 am

I'm releasing HR2_Rock in private release. I will finish stages after. tongue
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Vyx

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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 6:30 am

confused Nobody have advertised it in wips, u suck guys...
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Sekhen

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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 6:32 am

I'm not admin, ask to herba. Cool

didn't see...

Lolwut,

Stages updates are ready, they will be online today with sliding fixed.
There is few colorloss
Original sayajin mui anim for HR stages is 320*240. 640*480 Is enaugh, we don't need better granularity (4 pixels for this anim)
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Vyx

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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 6:40 am

You write bullshits Sekhen, the 640*480 anim is HD because the 640*480 layers are quad displayed.
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Sekhen

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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 6:43 am

quad displayed ? cool works. afro
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Admin
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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 6:49 am

Quote :
HR2_Rock

Who made that ?
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Sekhen

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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 6:52 am

Me.

It's a native HR char, not a filtered char. It have been done by Vyn based on some anonymous sprites (NicoUploader).
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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 6:55 am

HR2_Rock with natives HR sprites ? impatient to see that bounce
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LOLWUT



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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 7:09 am

You may also want to say that Shwa (also named "The Return of the Revenge of Darth Joestar Strikes Back" at some places) is the one who put all Rock sprites from the NicoUploader to the SFF, aligning them and fixing Vyn's code. His work is of course not much compared to the spriter and Vyn, but the char wouldn't be there without him.

Quote :
You write bullshits Sekhen, the 640*480 anim is HD because the 640*480 layers are quad displayed.
Displaying an HR sprite 4 times doesn't make it HD, as far as I know, but I understand what you mean.
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Vyx

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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 7:21 am

Concerning HR2_Rock :

1/ This is an SNK-Playmore licence, not a licence from the guy who rip it
2/ This is an HR2 conversion to the BrokenMUGEN HD proprietary format
3/ Vyn will be fully credited for his works on the HR version
4/ This is a private release and we do what we want in private.

Concerning the snow anim, we keep the HD pixel granularity :

This is not 640*2 by 480*2 but

640+640 by 480+480= HD 960 res without upscaling.

edit : It's like a 1280*960 image splitted in 4 identicals 640*480 images, if you prefer...
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LOLWUT



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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 11:27 am

1 & 2 : whatever.
3 : You should credit him for the LR version, credit the anonymous Japanese NicoUploader guy for the work on HR sprites, and Shwa for making the SFF and the code modification to make the new SFF compatible to the old code.
4 : I never said the contrary.

Well, as said, I understand what you mean, and it perfectly does what it's meant to do, but it doesn't change the fact that the sprite itself isn't HD. But yeah, you're displaying it at the native resolution, using tiling to display it several times.
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Sekhen

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PostSubject: Re: The HD 960 stage SnowinglakeHD (included in beta 3 release)   Mon Dec 21, 2009 11:36 am

Quote :
3 : You should credit him for the LR version, credit the anonymous Japanese NicoUploader guy for the work on HR sprites, and Shwa for making the SFF and the code modification to make the new SFF compatible to the old code.

Good idea. It will be done. Vyn's website will be linked too.
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